You will need to give the path to your .QC file, the path to the export location of your .MDL. In this VERY short video I will show you how to export a model out of Blender and have the textures export and saved within the FBX. What we want to see is the " TEXTURE fuselage.dds" line, which means this object will load the right texture. To export an object as an OBJ format, select the object or objects that you want to export, then go to File > Export > Wavefront (obj) to bring up the export settings. After you export the model, it will export an additional file, called an mtl file. We can now close our Blender file, save changes if needed. Then go to Unity and you will see your FBX file in the project folder. I've tried STL but STL doesn't work with UV unwrapping in order to apply textures. Model import guidelines for Blender - Lumion AC3D. Blender 2.8 drops textures and materials when exporting to OBJ (and others) how to export blender file with textures To import a DAE file into blender first navigate to File > Import > Collada (.dae) Navigate to the DAE File you'd like to import and select it. There are two ways to export the texture image files with the *.FBX file: Export Fusion360 model to import into Blender - Autodesk Community Rename the material. C:\fakepath\Screenshot from 2019 . Look at the export options at the left bottom side of blender. Location, Rotation, and Scale values should be as displayed in most cases. FIle Format and Bit-Depth: let you set the actual file format as well as the bit depth (accuracy) of the exported files. Export Fusion360 model to import into Blender - Autodesk Community I opened the scene (room.blend) Select A twice to make sure everything is deselected. How do I export a coloured model from blender? - Roblox I'd like to do all my technical models in Fusion360 and I'd like to render them in Blender. 2) Select the object you want baked and open the node editor. A .3ds file doesn't seem to work and when I export as an .obj with .mtl that doesn't work either. Secondary Bone Axis: set to the axis the root bone's local X axis points to. Locate your file and click on "Open". Add that new texture 'bake-me' to the material nodes, make sure it is highlighted (it does not need to be attached to anything). Exporting Textures From Blender - Godot Engine - Q&A Once you have your 3D object ready in Blender you can assign textures to it: Create a new material: Select the 3D object you want to assign material to. Blender's USD Exporter takes a much simpler approach. Thanks for checking the video out. Exporting blender file with textures - Stack Overflow